Tag: indie games

  • Mondrian Dynamics Part 2 – Risk Reward

    Mondrian Dynamics Part 2 – Risk Reward

    “Difficulty” is a tricky thing to describe when it comes to videogames. Plenty of games have one base-level of difficulty throughout, and it can’t be adjusted, so you better get good. Other games follow the Easy/Medium/Hard model (or sometimes “I’m too Young to Die” through “Ultra Nightmare!”). Recently we’ve seen the creation of assist modes…

  • Mondrian Dynamics Part 1 – Color Theory in Action

    Mondrian Dynamics Part 1 – Color Theory in Action

    Dynamic Generation is a technique used in gaming to create randomized experiences any time you play. Learn about how Mondrian – Plastic Reality uses dynamically generated color to create striking visual effects.