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Mondrian Dynamics Part 2 – Risk Reward
“Difficulty” is a tricky thing to describe when it comes to videogames. Plenty of games have one base-level of difficulty throughout, and it can’t be adjusted, so you better get good. Other games follow the Easy/Medium/Hard model (or sometimes “I’m too Young to Die” through “Ultra Nightmare!”). Recently we’ve seen the creation of assist modes…
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Mondrian Dynamics Part 1 – Color Theory in Action
Dynamic Generation is a technique used in gaming to create randomized experiences any time you play. Learn about how Mondrian – Plastic Reality uses dynamically generated color to create striking visual effects.